local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133107236
L1_1 = {}
L2_1 = {}
L2_1.config_id = 236001
L2_1.monster_id = 28030307
L3_1 = {}
L3_1.x = -616.09
L3_1.y = 215.218
L3_1.z = 248.153
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 190.69
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.area_id = 7
L3_1 = {}
L3_1.config_id = 236002
L3_1.monster_id = 28030307
L4_1 = {}
L4_1.x = -618.633
L4_1.y = 215.866
L4_1.z = 250.433
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 45.65
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.area_id = 7
L4_1 = {}
L4_1.config_id = 236003
L4_1.monster_id = 28030307
L5_1 = {}
L5_1.x = -611.368
L5_1.y = 215.038
L5_1.z = 251.702
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 249.92
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.area_id = 7
L5_1 = {}
L5_1.config_id = 236004
L5_1.monster_id = 28030307
L6_1 = {}
L6_1.x = -613.528
L6_1.y = 215.218
L6_1.z = 250.552
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 107.81
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.area_id = 7
L6_1 = {}
L6_1.config_id = 236005
L6_1.monster_id = 28030307
L7_1 = {}
L7_1.x = -619.502
L7_1.y = 215.198
L7_1.z = 247.286
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 341.8
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.area_id = 7
L7_1 = {}
L7_1.config_id = 236006
L7_1.monster_id = 28030307
L8_1 = {}
L8_1.x = -615.994
L8_1.y = 216.815
L8_1.z = 252.896
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 239.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.drop_id = 1000100
L7_1.area_id = 7
L8_1 = {}
L8_1.config_id = 236007
L8_1.monster_id = 28030307
L9_1 = {}
L9_1.x = -615.73
L9_1.y = 215.867
L9_1.z = 250.437
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 344.02
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.drop_id = 1000100
L8_1.area_id = 7
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1236009
L2_1.name = "ANY_MONSTER_DIE_236009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_236009"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_236009"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 236001
L5_1 = 236002
L6_1 = 236003
L7_1 = 236004
L8_1 = 236005
L9_1 = 236006
L10_1 = 236007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_236009"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param2
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_236009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133107236"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_236009 = L1_1
